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Using Level of Detail to automatically swap out geometry
In this tutorial we will learn how to use Maya's Level of Detail feature to speed up our renders.
7/2/2009
Software:
Maya 7.0 and up
View All Maya Tutorials »
Fri (7/3)
XSI
Rendering Free Tutorial
All XSI »
Sat (7/4)
Houdini
Dynamics Free Tutorial
All Houdini »
Sun (7/5)
ZBrush
Getting Started Free Tutorial
All ZBrush »
Mon (7/6)
ZBrush
Getting Started Free Tutorial
All ZBrush »
Tue (7/7)
XSI
Getting Started Free Tutorial
All XSI »
Wed (7/8)
Maya
Modeling Free Tutorial
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Introduction to Maya 2009
Released: June 19, 2009
Digital Painting: Illustrating Eyes
Released: June 1, 2009
Interior Modeling and Rendering in Softimage Bundle
Released: April 30, 2009
Character and Scene Development in ZBrush
Released: April 20, 2009
mental ray Nodes Online Reference Library
Released: March 26, 2009
Congratulations to Mark Mastropaolo – Winner of May’s Member Project Contest
Discover a complete guide to learning the entire production pipeline in Maya 2009
Enter in June's Prehistoric Creature Contest for the Chance to Win Big!
Digital-Tutors Unveils First Design and Art Training Title for 2D Artists
Create polished characters and more appealing scenes with ‘Character and Scene Development in ZBrush’
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