3ds Max > Modeling
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353 lessons in 14 courses, 18 individual lessons

10 Ways to Improve Your Modeling in 3ds Max
At Digital-Tutors, we've found that many people starting out creating models in 3ds Max have some difficulty in creating the specific vision they have. In many cases it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.
11
lessons
Automotive Modeling in 3ds Max
Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.
58
lessons
Creating Cartoon Characters in 3ds Max
Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Contains over 7.5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.
46
lessons
Creating Game Weapons with 3ds Max and Mudbox
In this course we will use Mudbox and 3ds Max to build and detail a bladed weapon.
15
lessons
Getting Started with the Freeform Modeling Tools in 3ds Max
In this course we will learn about the Freeform modeling tools using a variety of examples.
11
lessons
Getting Started with the Graphite Modeling Tools in 3ds Max
In this course we will use a number of examples in exploring the Graphite modeling tools.
10
lessons
How to create a corkscrew in 3ds Max
In this lesson we will learn how to create a corkscrew found in a multi-purpose knife.
How to create edgeloops in 3ds Max
In this lesson we will learn various ways of creating edgeloops in 3ds Max.
How to create surfaces using curves in 3ds Max
In this lesson we will learn two ways to create geometry using curves in 3ds Max.
Introduction to Modeling in 3ds Max
Learn a fundamental workflow to Polygon, NURBS, and Splined-based modeling and time-saving techniques to creatively utilizing the robust tools available in 3ds Max. Contains nearly 4 hours of self-paced training for artists new to modeling in 3ds Max and experienced artists seeking a refresher.
32
lessons


 
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