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10 Ways to Improve Your Modeling in 3ds Max
At Digital-Tutors, we've found that many people starting out creating models in 3ds Max have some difficulty in creating the specific vision they have. In many cases it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration. Run Time: 1 hrs. 21 min.
Software: 3ds Max 2010
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11
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12 Principles of Animation in 3ds Max
In this course, we will guide you through the 12 Principles of Animation in 3ds Max. Run Time: 2 hrs. 36 min.
Software: 3ds Max 2010
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22
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Adding ease in and ease out in 3ds Max
In this lesson we will learn techniques for adding ease in and ease out in 3ds Max. |
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Adding Facial Topology in 3ds Max
In this course, we'll cover methods for adding topology to our existing model to make creating mouth shapes and expressions feasible. We'll use a variety of tools in 3ds max to manually add and remove edges and generally reroute the geometry as needed. We'll also add geometry for the interior of the mouth and make sure the head is reassembled with the existing body. Run Time: 1 hrs. 4 min.
Software: 3ds Max 2010
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9
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Animating along a path in 3ds Max
In this lesson we will learn how to animate objects along a path in 3ds Max. Run Time: 5 min. 18 sec.
Software: 3ds Max 2008 and up
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Animating along a path without the path constraint in 3ds Max
In this lesson we will learn how to animate an object along a path with the use of the path constraint in 3ds Max. Run Time: 5 min. 18 sec.
Software: 3ds Max 2008 and up
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Animating with the Link Constraint in 3ds Max
In this lesson we will learn about 3ds Max's Link constraint. Run Time: 3 min. 54 sec.
Software: 3ds Max 2008 and up
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Automating animation with expressions in 3ds Max
In this lesson we will learn how to automate animation with expressions in 3ds Max. |
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Automotive Modeling in 3ds Max
Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training. |
58
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Character Rigging for Production in 3ds Max
In this course, we will cover the tools and techniques for setting up character rigs in 3ds Max. Run Time: 9 hrs. 48 min.
Software: 3ds Max 2010
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78
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