Introduction to Character Rigging in 3ds Max

Preview Course

Lesson Outline (46 lessons)
This course will provide you with a good foundation for rigging characters in 3ds Max.

In this course, we'll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement to learning how to utilize 3ds Max's intuitive and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We'll cover how to make our controls efficient and easy to comprehend, and we'll also learn how to create custom quad menus to quickly access specific tools so we can speed up our workflow.

1. Introduction and Project Overview

3. Starting the control rig / Building the leg chains

5. Creating secondary controls for the feet

7. Building the foot controls

9. Controlling the secondary foot controls with Custom Parameters

11. Creating knee controls

13. Building upper body controls

15. Setting up a center of gravity control

17. Utilizing Custom Parameters to the manipulate the eyelids

19. Building controls for the eyes

21. Rigging the eyebrows

23. Drawing the finger bones

25. Working on shoulder controls

27. Setting up the elbow controls

29. Finishing the finger rig

31. Double-checking the control rig

33. Refining the deformations of the left leg

35. Finishing the deformations of the neck and head

37. Modfiying the deformations of the index finger

39. Editing the deformations of the thumb

41. Finishing the pinky finger weights

43. Fixing the deformations of the wrist

45. Mirroring Envelope Weights

2. Preparing the scene

4. Working with Bone Fins

6. Constraining the foot bones to their auxiliary controls

8. Establishing Custom Parameters for the extra foot controls

10. Locking Controllers

12. Constructing the spine chain

14. Controlling the spine with the upper body controls

16. Rigging the neck and head

18. Controlling the eyelids

20. Finalizing the eye rig

22. Creating the shoulder and arm bone chains

24. Mirroring the left arm

26. Adding arm controls

28. Rigging the fingers

30. Building a Global Control

32. Enveloping the Character

34. Finishing the left leg deformations

36. Saving and loading Envelope Weights

38. Correcting the deformations of the pinky

40. Finalizing the index finger weights

42. Completing the weights of the thumb

44. Finishing the deformations of the left arm

46. Working with the Morpher Modifier/Completing the Character Rig



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